Secrets From the Ages

Chapter 5

The Second Lie

The second lie and the most important rule of the game of DRAMA is, "All things must have a cause." This is not a secret. It is well known. It is one of the most important theories of the New Age philosophies. It probably is the most highly advertised idea of all sciences and philosophies and even religions. It sounds great, and the fact is, the physical universe does operate quite efficiently under this theory. It is included in the basic agreements of the DRAMA. All things that happen to the beings of this universe, the Players, is caused by something or the other, it doesn't just happen. It sounds good. It sounds right for this universe, but that is the lie. The Player is just a little more complex than that.

The Actuality of it is this: This universe is a created universe. There is no such thing as an universe that is caused by something. There are only universes that are created by something, basically the Players (God). This is a created universe. It didn't just happen. Everything in this universe was created. Nothing was caused by something else. It's impossible. This universe is created by the considerations of the God who is creating this universe. The agreement is that things will happen in sequence (that considerations will happen in sequence). The Players create them in sequence. The Players observe them in sequence.

This universe is a series of mental commands with each new set of commands slightly different that the set before. God makes each new set slightly different than the set before, but one set of pictures, no matter what the sequence, cannot influence the next set of pictures any more than one movie picture frame causes the next movie frame. God makes the next frame of pictures in the universe. He has agreed with himself that the next frame will be only slightly different than the one before. But it is because God creates the next frame, not because one frame is causing any effect on the next frame.

That sounds esoteric but let us look at the practical side. This morning a driver didn't observe the red light and pulled right out in front of you. It made you mad. It caused you to get angry. Wrong. Only you control your mind, not that other driver, not that situation. You looked at what happened and you decided to get angry, and you created the anger. There is nothing that driver can do to make you mad or create anger for you or make a decision. It is always your choice. You could have chosen to be angry the minute you got into the car. (Many people do.)

Let's say someone called you a stupid fool and it made you mad. Wrong again. Someone called you a stupid fool and you decided to create anger. You looked at the situation and made the decision to become angry. It can't happen any other way. Nothing or no one can create the emotion of anger for you, except you.

The appearance is that one happening causes the next happening. The truth is that we agree that this is the case and we then create the next situation to satisfy this rule (which I call rule five because it is explained here in Chapter 5). The critical word here is create. We create the next situation. Not only do we do this in our live, but the fact is, God does that as well in the programming in his mind. One happening doesn't cause the next happening. God has just agreed with himself that his subconscious mind will follow the various rules in his mind which causes the matrix to continue acting as always.

There is nothing wrong with the physical universe working that way. (That everything must have a cause.) We've agreed to it. It's part of the game. The tree has fallen down and the cause was the high wind that blew it down. But when it comes to the Players and their minds, it is a disaster to always follow rule five. There is no point in getting mad when someone else does something to make you mad. There is no point in making the decision to run a car over the cliff because something is happening. There is always another choice.

One can choose to follow rule five and let his mind react to the situation, or he can simply make another choice. The Player is here playing the game, but the Player does not have to become the effect of this rule or the consideration here. There would be no advantage to creating anger when someone calls you a name, unless you want the anger. The mind is the most complex thing of this universe. You, the owner, have total control. Nothing can make decisions in your mind but you, and nothing can create emotions for you but you.

You may say, but they brain wash or torture people to change their minds. The fact is, even in torture and brain washing you have to make the decision to change your mind. Many times men have been tortured and brain washed and their minds were not changed. It's still always you. Cause is based on the agreement of sequential happenings and is only an appearancy. Cause is based upon the agreement that one frame in the sequence of frames will influence the next frame. It is an agreement and only an appearancy. Nothing can influence anything else except to that extent that the Players agree to make their considerations do that.

When one frame is gone, it is gone. It cannot have an effect on the next frame except to the extent we agree that it does. The same basic idea is seen in the sequence of the various frames of a moving picture film. One frame cannot influence the next frame. Neither can one movie influence the next movie except to the extent that the creators of the movies create the scenario.

If you don't believe this, simply enroll in one of the fire walking courses now being given in various parts of the US and the world. Every week peole walk barefooted though1600 degree red hot coals without burning their feet. They simply have not agreed that the heat can cause the burn. Such things happen every day.

The Players agree together secretly to pretend that there is cause. DRAMA and winning is based upon the result of the pretended cause. Some Examples: Example (1): Someone steps out from the curb and causes a Player to swerve into a telephone pole. The Player explains that the someone caused the accident and this satisfies rule #5 above, but not true. In this case, as in all cases, the Player looked at the person who stepped out and decided to swerve, and decided to hit the pole. It was the decision, or choices that the Player made. The Player could have hit the person, or run through him without hurting him, or vanished the car and put it back on the other side of him, or a thousand other things, or the Player could have done nothing.

The accident was just a creation on the Player's part to act out rule #5 for the DRAMA of it. There is always choice. A more detailed explanation would go like this: The mind of the Player in the car meshes with the mind of the Player who stepped out. They pretend to not be in communication. The Player who stepped out is not yet ready to die. The Player driving the car is in the mental condition that is ready for an accident. The Player driving the car makes a choice that will ruin the car. It's the kind of DRAMA he is ready for in his life. The game goes according to the rules to which the Players have agreed and the choices that the Players make.

Example (2): Betty now hates her Grandmother. The cause was that her Grandmother slapped her and called her a monster when she was three years old. Wrong. There are thousands of kids who were slapped and now don't hate their grandmothers. She hates her grandmother because she made the decision to hate. Probably it was to satisfy the DRAMA that would result from rule #5. But the cause wasn't her Grandmother nor the slap. It was simply her decision. (It is impossible for a slap or anything but Betty , to make a decision in Betty's mind.)

It goes something like this: "BAM" (the slap), Betty's mind computes, "25 pounds of pressure equals ten ergs of pain. Betty creates the pain, then screams "Waa, You hurt me." The mind says Grandma "caused" the pain, that equals hate. Betty creates the hate to satisfy rule #5 to pretend that Grandma caused it. But in fact, it was Betty's choice.

Example (3): U.S. Scientists drop an A-bomb and a small charge inside goes off setting the conditions for the huge explosion to follow. These conditions cause the explosion. Wrong. The conditions are set, and billions of atoms make the decision to release large amounts of energy (explode). There are zillions of atoms in the same explosion that do not make the decision, and thus, remain unchanged. The explosion was the result of the creative release of the energy and not the result of the conditions. (The higher the intelligence the greater is the ability to decide, but there is always the choice to decide or not to decide.)

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